Pretty good Point'n'click
Well thought out, and thorough. The shooting parts were sort of awkward, but since they were such a small part of the game I don't think it's that big of a deal. Some of the items you needed to find were sort of hard to figure out, and I had to consult the walkthru (which really gets to me-I love solving point'n'clicks using my wits alone! :))
For example, when I went to the pharmacy and I needed the skeleton key-the key way back at the beginning of the game protected by bear traps-I was stuck! In my mind (I like to get in the character's heads), I had just been fending off a vicious attack of monsters and was in a hurry to get in and out of the pharmacy. Having to wander around outside for a while-go all the way back to the store to get the car, go all the way back to the start to get the key-it didn't feel right to me, so I didn't do it. Had to look at the walk through to find out that after that first attack, I was safe! I could wander around outside all night if I wanted. Same thing with getting Seth's car keys. I guess my point is this-if we're under a relentless assault from all sides by monsters, when I'm playing the game I want to minimize my trips and the time I spend outside.
The atmosphere you created was sufficiently creepy, but the whole time I was playing it it felt like a mash up of Silent Hill and The Mist. These are good source material, so I can't blame you, but it definitely detracted from the suspense when at every turn I correctly guessed what was going to happen.
Now for my response to the content, rather than the game: you can't say that there is no hidden message in your game when at the end, you say the only happy end to this story is the "return of HIM!" Just... be honest with us. Also, the content of the Apocalypse of John is in no way, shape, or form a prediction of an "end of days" that will happen our future. "The apocalyptic writer...despairs of the present, and directs his hopes absolutely to the future, to a new world standing in essential opposition to the present." This apocalyptic book, created by early Christians (read: Jews) is more dense in symbolism than Moby Dick. It is a thinly veiled prediction of the fate of Israel at the hands of the powers that be. When it was told (because most books in the New Testament as well as the TaNaKh were dictated, then collected in written forms), those early Christians knew that John was talking about things that would happen in THEIR lifetimes. That being said, IT IS NOT A PROPHESY! There are plenty of prophets in the Bible, so if you're looking for that kinda stuff, check the "Old Testament".
ANYWAY! For anyone doing a tl;dr, here are my main points:
-Well constructed
-Good ambience
-Good voice acting
-Combat a little clumsy
-Puzzle had some confusing spots that caused me to refer to the walkthru
-Book of Revelation is not a literal text
7/10
3/5